Inserting data into other processes’ address space, part 1a

I never thought I will write the part 1a of my old post, but here it is.

As usual, I have not explored the below topic in-depth, but have certainly noticed the opportunities and since this is how many interesting developments start, I guess it is still worth … talking…

How do we copy data between processes?

In my old post I have listed a number of inter-process data exchange ideas, but I missed the one that I believe is the most important — at least in 2022 — the non-native stuff. And by that, I mean all these proprietary mechanisms of data exchange that have been developed over the years by vendors different than Microsoft. Many, of course, utilizing the core components of Windows OS, and the very same inter-process communication and cross-process access API functions. Being the ‘genuine’ software and all that, I bet it had to somehow pop up on the radar, and the be filtered out, with time by the likes of AV, EDR, and any other ‘watchmen’… cuz it’s genuine. It’s a stretch, of course, but to their credit, security solutions are getting better and better at detecting any sort of trickery…

With that in mind I started poking around DLLs of known vendors.

I soon discovered a DLL from NVidia (NvIFR.dll) that offers a particular set of exported functions:

  • NvIFR_ConnectToCrossProcessSharedSurfaceEXT
  • NvIFR_CopyFromCrossProcessSharedSurfaceEXT
  • NvIFR_CopyFromSharedSurfaceEXT
  • NvIFR_CopyToCrossProcessSharedSurfaceEXT
  • NvIFR_CopyToSharedSurfaceEXT
  • NvIFR_Create
  • NvIFR_CreateCrossProcessSharedSurfaceEXT
  • NvIFR_CreateEx
  • NvIFR_CreateSharedSurfaceEXT
  • NvIFR_DestroyCrossProcessSharedSurfaceEXT
  • NvIFR_DestroySharedSurfaceEXT
  • NvIFR_GetSDKVersion

hmmm Cross-Process, Shared, and Connect To, and Copy … that certainly sounds interesting!

I don’t have access to any native Nvidia setup, and I don’t play games, so it’s hard to test what these functions really do :(. Quick google for NvIFR_ConnectToCrossProcessSharedSurfaceEXT brought only this interesting reddit conversation.

Poking around the available code, we can speculate that Cross-process Surface interface seems to be accessible via this pipe:

\.\pipe\NVIFR_CPSS_%lld

After you write “[\x7F” to it, you can read a buffer of 2136 bytes (in the DLL version I looked at). The buffer we can then read will contain a name of the shared section we can now open, map, and … hopefully write to. The analysis of the code that follows is not straightforward, there are other DLLs being loaded, APIs resolved, and the complexities encountered would really benefit from ‘live’ analysis, but… c’est la vie.

And this is where this blurb ends. I know, I know, it’s not much, but imagine the possibilities. We can find more similar pieces of code, legitimate, genuine software, and cross-process data exchange snippets present inside these signed DLLs or executables… we may as well come up with many new ways of bypassing security solutions that might have not been possible in the past…

Beyond good ol’ Run key, Part 136

I love Office-based Persistence mechanisms, because there is always… one more to discover 🙂

Take your Winword.exe from Office 2021 or Office 365. When it loads, it check if the following value exists in Registry and is not equal 0:

HKCU\SOFTWARE\Microsoft\Office\16.0\Word\WwlibtDll != 0

And if it is the case… instead of loading wwlib.dll, it will load wwlibt.dll.

So, place your payload in wwlibt.dll and winword will load it for you.

This trick can be used as a traditional sideloading LOLBIN, and as a persistence mechanism, because wwlibt.dll could be made to load the wwlib.dll. Or, could temporary remove the value inRegistry and re-launch winword.exe.

Interestingly, PowerPoint has the same ‘feature’:

HKCU\SOFTWARE\Microsoft\Office\16.0\PowerPoint\PPCoreTDLL != 0

and the DLL name is ppcoret.dll (instead of ppcore.dll).